![]() ![]() When something injures you, your Armour class (often abbreviated to AC) reduces the amount of damage you suffer. (I'm playing 0.19, not the current Trunk. Version 0.29: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup. And the weapon is my starting war axe that you get with Gladiator background, so yes, it is one-handed.) (Just to rule out rookie mistakes: I am not using any shields: no buckler, no big shield, no great shield. I - a +2 cloak of poison resistance (worn) R - a +2 troll leather armour (worn) X - a +1 robe of fire resistance. #Dungeon crawl stone soup monk armor fullCREDITS.txt contains a full list of contributors. Since 2006, the Dungeon Crawl Stone Soup team has continued development. The final alpha of Linley's Dungeon Crawl (v4.1) was released by Brent Ross in 2005. Unarmoured defence will allow you to have a respectable armour class as well so. So: how can I tell when I make an offhand punch attack? It affects your resistance to hostile enchantments. Crawl is a descendant of Linley's Dungeon Crawl. The first option that comes to mind and probobly your best bet. However, when my most successful run had 8.0 in UC, 6.6 in Armor and a plate armour, I still couldn't quite pick out anything from Ctrl+P log that looked like offhand punches. ![]() I know that an untrained character without armour has a 33% chance of making an offhand punch, and that this chance goes up with Unarmed Combat and down with encumbrance (whose effects are reduced by sufficiently high Armor skill). This is problematic, since without knowing that I can't really gauge the effectiveness of my strategy and can't decide when to stop pouring loads of XP into Unarmed Combat skill. The problem is, I can't tell when my character is making an offhand punch attack. This game is not for the faint of heart, but for those who can brave the lower dungeon, they will find a stupidly in depth world of hydras, mutations, and wr. I am working on a Hill Orc Gladiator of Uskayaw that uses a combination of one-handed axe and offhand punches to maximise hits per turn thus maximising piety gains thus putting that sweet, sweet +3 Invocations aptitude to a real good use. ![]()
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